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© 2005 Kentucky Indoor .
All rights reserved.

Regular Indoor Rules

Rule Revision (in bold) PLAYERS RECEIVING A SECOND YELLOW CARD IN A GAME Beginning on Friday Jan 11th 2013, any player receiving a 2nd yellow card may no longer participate in the game and the team may not replace the player for 6 minutes . (The team plays short for the entire 6 minutes.) Players receiving a straight red card the team still plays short the remainder of the game.

I. THE FIELD OF PLAY

OVERALL ATTRIBUTES: The field size is 180 feet in length by 80 feet in width. The goals are 14 feet by 8 feet. The perimeter wall is part of the playing surface (not the netting).

MARKING:

Halfway Line and Center Spot - A half way line is marked across the field of play. A center spot is marked in the middle of this line. All defensive players must remain behind their blue line on all kick offs.  Kick offs must go forward.

Blue Lines - A blue line marking is placed across the field 30 feet into each half of the field measured from the half-way line to indicate three line violations. The area of play between the two blue lines is considered the neutral zone.

Penalty Area - At each end of the field of play there is a Penalty Area enclosed by lines. The area enclosed by these lines, plus the area inside the goal, shall be called the Penalty Area.

Penalty Kick Mark - Marks are made 24 feet from the mid-point of the goal line, measured along an un-drawn line at right angles to the goal line. These are the penalty kick marks.

Corner Kick Mark - A corner kick mark is made outside the penalty area on each side of the goal. All out-of-bounds, in the area between the corner kick marks, where the ball was last touched by a defensive player, will be restarted from these marks.

Touch Line - All side line out of bounds restarts will be taken from a point on or behind the white line at the point where the ball exited the playing field.

Overall Playing Surface and Field Conditions - The referee has the authority to stop play if he feels that any aspect of the physical facilities could endanger the players. Play may be resumed once such a problem has been remedied.

II. THE BALL

The ball used will be a regulation size 4 or 5 soccer ball. Game balls must be provided by the home each team.

For age groups under 12 and below, a size 4 ball will be used.

For age groups under 13 and above, a size 5 ball will be used.

III. NUMBER OF PLAYERS 

In age divisions U13 and above, including coed, a game shall be played by two teams, each consisting of not more than six nor less than four players on the field, one of whom must be the goalkeeper. In age divisions U12 and below, a game shall be played by two teams, each consisting of not more than seven nor less than five players on the field, one of whom must be the goalkeeper. If multiple time penalties are being served, there shall be a minimum of four players per team on the field of play (5 for U11 and below).

Games shall not start unless a team has the minimum number of players present on the player surface by designated forfeit time (5 minutes past game time).

Co-ed - Co-ed teams shall have a minimum of two females** playing at all times or the number of players must be reduced accordingly. (Only one female playing, the maximum number of players will be 5, no females the number of players will be four). Co-ed teams must have at least one female player in order for the game to be considered a legal game. A co-ed game can start with no females playing (team plays short 2 players) but if no females are present by the end of the first half a forfeit will be declared. **Middle School Coed must have 3 girls on the field at all times.

SUBSTITUTIONS - Substitutions may be made at any time on an unlimited basis during the game, provided the player substituted for or the player substituting does not interfere with play at the time the replacing players enters or leaves  the field of play.

If a team has too many players on the field, or interferes with play during substitution, the referee may stop the game and award a free kick to the opposing team at the opposing team’s attacking blue line. The ball may be placed at any point on the blue line.

GOALKEEPER SUBSTITUTION - Any teammate may change places with the goalkeeper at any stoppage, provided that the goalkeeper wears a jersey that does not conflict with either the referee or other players and provided the referee is notified BEFORE the substitution is made.

PLAYER ELIGIBILITY - Adult leagues - women will be permitted to play in men’s leagues but men are not permitted to play in the women’s leagues. Coed leagues are available for play which must include at least two women on each team. Youth league- girls may play on any team, however boys may not play in girls only leagues.

You must be 18 years of age or older to play in an adult league, unless written parental permission has been received. If a player’s age eligibility is questioned, Kentucky Indoor reserves the right to require proof of birth date. If an ineligible player has been used, that team shall forfeit all games prior to and including the game in which it was discovered. Kentucky Indoor management does not check each team for player eligibility, but if the opponent requests us to verify a roster, we will do so and take appropriate action.

The equipment of a player is a shirt, shorts, socks, regulation shin guards and indoor soccer footwear. Teams jerseys must be of the same color. Shirts and shoes must be worn at all times. Players are responsible for meeting the above requirements, referees do not check players for proper equipment, youth players coaches are responsible for making sure players are properly equipped.

FOOTWEAR - A player’s footwear must conform to the following standards: FLAT-SOLED TENNIS OR TURF SHOES ONLY

SHIN GUARDS - All players MUST wear regulation shin guards during play. Under no circumstances may a player participate without shin guards. Socks must completely cover the shin guards. It is the player's responsibly to wear regulation shin guards, youth players coaches are responsible for making sure players are wearing regulation shin guards. The referee is not responsible for players who enter the game without shin guards.

JERSEYS - Teams are required to have matching colored shirts or jerseys. The team listed first on the schedule must change shirts if there is a color conflict.

GOALKEEPER - The goalkeeper shall wear colors that distinguish him from field players and the referee. Any field player who replaces the goalkeeper must comply with this rule. The goalkeeper may wear protective headgear if it is deemed acceptable by the referee, (i.e., is not dangerous and does not interfere with other players). Long pants, long sleeved jersey, knee and elbow pads are strongly recommended for all goalkeepers, but not required.

DANGEROUS EQUIPMENT - Players shall not be permitted to wear anything deemed dangerous by the referee. Any cast worn must be properly padded to the satisfaction of the referee. Players will not be allowed to participate until their equipment meets with the approval of the referee. A two-minute time penalty shall be assessed to the offender who enters the game having failed to carry out the equipment adjustment as requested by the referee.

V. REFEREES

REFEREES’ AUTHORITY - A one or two man system will be used at the discretion of Kentucky Indoor. The authority and exercise of the powers granted to referees by this official rulebook commence when they enter the premises. The referees are responsible for the record of the game and the control of time keeping.

The referees’ power of penalizing extends to offenses committed when play has been temporarily suspended or when the ball is out of play. Referees’ decisions on points of fact connected with play shall be final, so far as the result of the game is concerned. The referee has the following responsibilities:

(a) Enforce the rules. (b) Advantage: Refrain from penalizing in cases where they are satisfied that, by so doing, they would give an advantage to the offending team. (c) Power: The referee has the discretionary power to suspend the game for any serious infringement of the rules, interference by spectators or other cause, should suspension be deemed necessary. In the event of the suspension being attributed to one specific team, that team shall forfeit the game. If the point total attributed to the non-offending team at the time of that suspension exceeds the forfeit point total (9-0), then the score shall be allowed to stand. If both teams are deemed by the referee to be at fault to a serious degree, a double forfeit will be the result, and neither team will receive any points. (d) Illegal Entry: Allow no person other than the players and other referee to enter the field of play without permission. (e) Injury Stoppage: Stop the game if, in their opinion a player has been injured; have the player removed as soon as possible from the field of play, without risking further trauma as a result of removal; and immediately resume the game. The time clock will not be stopped unless, at the discretion of the referee, the injured player must be removed from the field by medical personnel. Ball possession shall go to the team in possession at the time of the stoppage. If there was no clear possession, the game will resume with a drop ball. (f) Player discipline: Caution any player guilty of misconduct or ungentlemanly behavior and if the player persists, suspend him from participation in the game. (g) Non-player discipline: Penalize or eject any coach or non-playing team personnel. All penalties or ejections of non-playing personnel will result in a two or five minute penalty to the offending team. (h) Oversee the goal totals.

The referee is also responsible for the following: (a) Indicating illegal substitutions; (b) Operating the score board; (c) Signaling a 3 line violation; (d) Controlling benches; (e) Submitting the game record to Kentucky Indoor management; (f) Controlling time penalties; (g) Ensuring the official time is correct and that full time is allowed; (h) Enforcing the laws of the game. Violations will be signaled by his or her whistle, which stops play.

Any game played at Kentucky Indoor, whether it be a make-up game, forfeit or whatever, the referees will have the same authority as in a regular game and all penalties such as red cards will be enforced and carried over to your next game, even if it is in the next session.

VI. DURATION OF GAME

All Youth games, U8 through High School, will consist of two twenty-minute halves with a two-minute break between halves.  U5-6 will play four nine-minute halves with a one-minute break between quarters and a two-minute break at halftime.  All Adult games will play two 26-minute halves with a two-minute halftime.  The referee may shorten the half-time interval.  THERE WILL BE NO OVERTIME.

The clock will run at all times except at referee’s discretion for injury or extended delay.

If a goal is scored or ball is out of play during the last minute of the game and the score is tied or a one goal differential, the clock will be stopped. The referee will stop the clock during the last minute and keep the time on his watch. The referee will tell all the players that he now has the time on his watch and that he will stop the clock on all dead balls. By his watch the referee will then count down the last 10 seconds of the half so all players know time is expiring.

The ball is in play once it has been touched from a proper restart. For free kicks by the defensive team originating in their own penalty area, the ball shall not be in play until it has left the penalty area.

Play shall be extended to permit the taking of a penalty kick if the infraction occurred immediately prior to the expiration of time.

If the clock malfunctions, the remaining time will be estimated and re-set to count down from the restart of play. If the clock is inoperable, the referee will keep time on a watch.

The end of the half or game will be signaled by the scoreboard horn. If the scoreboard horn fails to sound the game will continue until the referee ends the half or game by blowing the whistle. Players must continue to play until either the scoreboard horn or the referee's whistle ends the half or game.

VII. START OF PLAY

Games will start promptly at the scheduled game time. In order to keep clocks on time, teams must warm up off the field. Kicking the ball outside of the playing field is prohibited. When the previous game ends, teams will be allowed a reasonable amount of time (two minutes) to get all equipment into the bench area and take the field. Forfeit time is five minutes past game start time. Minimum number of players needed to start coed and U-13 and above games is four, U12 and below is five.

At the beginning of the game, the home team (first team listed on schedule) shall sit on the side that corresponds to the scoreboard. The kick off shall be taken by the visiting team (2nd team listed). Teams change ends at the start of each new period or half. At the start of each period or half, when restarting play, the kick off shall be taken by a player of the opposite team to that of the player who kicked off the previous period or half.

When the referee signals, the game will be started by a player taking a place-kick (a kick at the ball while it is stationary on the ground in the center of the field of play) into his opponents half of the field of play. Every player shall be in his own half of the field and every player of the team opposing that of the kicker shall remain behind their blue line until the ball is kicked off. The ball is in play when it is touched. The kicker shall not play the ball a second time until it has been touched or played by another player. For any infringement of this rule, the kick off shall be retaken, except in the case of the kicker playing the ball again before it has been touched by another player. For this offense, a free kick shall be taken by a player of the opposing team at the point where the offending player touched the ball a second time.

A goal can be scored directly from a kick-off. ALL KICKS ARE DIRECT.

After a goal has been scored, the game shall be restarted in the above manner by the team conceding the goal.

RESTARTS FOR UNUSUAL CAUSES - For restarts in unusual circumstances (i.e. after injury), the game resumes with a kick, from the location of the ball when play is stopped. This kick is taken by the team that had clear possession prior to the stoppage. If there is no clear possession, then the game will be restarted with a drop ball at the point where the ball was when the game was stopped. If the game was stopped inside the penalty area, all restarts, whether by kick or drop ball, will be from the top of the restraining arc.

DROP BALL - The ball shall be deemed in play when the referee drops the ball and it has touched the floor. A player shall not play the ball until it has touched the floor.

FIVE SECOND PLAY REQUIREMENT

Failure by a team to put the ball into play within five seconds, as signaled by the referee, shall result in a possession turnover to the opponent.

VIII. BALL IN PLAY/OUT OF PLAY

The ball is in play at all times unless indicated by the referee including:

a. if it rebounds from a goal-post, cross bar, or the perimeter wall into the field;

b. if it rebounds off the referee when he is in the field of play;

c. in the event of a supposed infringement of the laws until a decision is given.

The ball is out of play:

a. when it has wholly crossed the perimeter wall.

b. when it hits outside the perimeter walls or netting (this includes the top of the perimeter wall).

c. when it makes contact with any part of the building superstructure above the field of play or goes over the netting. A free kick will be awarded to the opposing team at any point of their attacking blue line. There will be a two-minute time penalty if the kick is deemed intentional.

d. when the game has been stopped by the referee

IX. METHOD OF SCORING

LEGAL GOAL - A goal is scored when the whole of the ball has passed over the goal line, between the goal posts and under the crossbar, provided it has not been thrown, carried or otherwise propelled by hand or arm, by a player of the attacking side, except in the case of a goalkeeper who was within his own penalty area when he legally propelled the ball. One point for each goal scored (maximum difference of 9 goals between the two teams playing).

SCORING - The team scoring the greater number of goals will be declared the winner. Games can end in a tie (except championships).

FORFEITS - A team not having the minimum number of players required at the start of the game will forfeit the match 9-0. Any team who receives a win because of a forfeit will receive a score of 9-0. The team that forfeited takes a 0-9 loss. Once a game has started and a team decides for any reason they want to forfeit, or they are forced to forfeit, the team forfeiting will receive a loss of 0-9 and the opposing team will be awarded a win of 9-0. These goal differentials will show in the standings. Referees are to record a forfeited game by writing the word forfeit on the score sheet by the team that forfeited the game.

X. DELAY OF GAME

THREE LINE PASS VIOLATION - A player is guilty of a three-line violation
when he passes the ball across three lines (two blue and center line) in the air, toward the either goal-line, without touching or having been played by another player. The whole of the ball must have crossed both blue lines. If the ball is placed on one blue line and kicked from there and then crosses over the other blue line, there is no violation.

If the ball is played against the perimeter wall before it crosses three lines, no violation will occur.

If a three-line pass is declared, the referee shall award a direct free kick, which shall be taken by a player of the opposing team, from any point of the first blue line the ball crossed.

PASS BACK - If a defender passes the ball back to his own goalkeeper from any zone of the playing field and the goalkeeper handles the ball in his own penalty area, the referee shall stop play and award a direct free kick from the center of the restraining arc. However, the goalkeeper may play the ball in any other manner so long as he does not handle the ball.

When referring to handling the ball, it means with the hands. He may however play the ball with his head or feet.

FIVE SECOND RULE - Failure by a team to put the ball into play within five seconds, as signaled by the referee, shall result in a possession turnover to the opponent. When playing as goal keeper:

a. Failure to distribute the ball out of the penalty area having held it in his hands and/or feet over five seconds, which, in the opinion of the referee, is designed merely to hold up the game shall be penalized by the award of a direct kick to be taken by the opposing team from the top of the restraining arc.

XI. FOULS AND TIME PENALTIES

A player who commits any of the following offenses while the ball is in play shall be penalized by the referee awarding a direct free kick to the opposing team, to be taken at the point of the infraction, ALL FREE KICKS ARE DIRECT.

a. Kicks, or attempts to kick, an opponent;

b. Trips an opponent (Throwing or attempting to throw an opponent by use of the legs or by stooping in front of or behind him);

c. Jumps at an opponent;

d. Charges an opponent from behind unless the latter is obstructing and must be done without excessive force, and not in the back;

e. Charges an opponent in a violent or dangerous manner;

f. Strikes, elbows, attempts to strike or elbow, any racial slur or spitting at or on an opponent a red card must be assessed for any of these offenses.

g. Holds an opponent;

h. Pushes an opponent;

i. Handles the ball, (i.e. carries, stripes or propels the ball with his arm or hand). This does not apply to the goalkeeper within his own penalty area;

j. Boarding (i. e. propelling or forcing an opponent into or near the wall) will be considered as dangerous play at the very least and depending on the nature of the boarding can be cause for player caution or ejection. Boarding will be considered as serious as the outdoor tackle from behind. 

k. Dangerous play - Playing in a manner considered by the referee to be dangerous, i.e. attempting to kick the ball while held by the goalkeeper;

l. Charging fairly at an improper time (i.e. playing with the shoulder, when the ball is not within playing distance of the players concerned);

m. Impeding - When not playing the ball, intentionally impeding an opponent, i.e. running between the opponent and the ball, or interposing the body so as to form an obstacle to an opponent;

n. Charging the goalkeeper - Body contact in the goal area between an at tacking player and the opposing goalkeeper not in possession of the ball.

o. Players shouting at players, telling players of the opposing team to "leave" the ball in order to gain possession or acts of similar nature during the game will be assessed a foul and a free kick given to the opposing team from the spot of the foul.

p. Slide-tackling!

PLEASE NOTE  Due to the widespread restrictions on slide tackling and the potentially dangerous nature of the tactic in proximity to the boards or players, slide tackling or sliding to play the ball whether you are near an opponent or another player is not permitted! Referees will use discretion for normal goalkeeper play within the penalty area. Note: A player is not allowed to play the ball when one or either knee is touching the turf.

If any of the above offenses are deemed by the referee to be of a reckless nature, he shall caution the offender, assess a four minute penalty to be served by the offender, and award a direct free kick from the place where the offense has occurred to be taken by an opponent.

GOALKEEPING RESTRICTIONS - The following infractions shall cause the referee to stop play and award a direct kick to the opposing team at the top of the restraining arc:

a. The handling (other than kicking) of an intentional over and back pass from a teammate

b. Three-line pass violation. If a three-line pass is declared, the referee shall award a direct free kick, which shall be taken by a player of the opposing team, from any point of the first blue line the ball crossed.

c. Five-second distribution: A goalkeeper, in possession of the ball within the penalty area, must distribute the ball outside of the penalty area or to another player within five seconds of having received the ball within the penalty area. Possession shall be defined as control with hand or foot.

d. Illegal procedure - Handling: A goalkeeper who receives the ball outside of the penalty area by foot, having last been played by a member of his own team shall not handle the ball inside the penalty area.  The goal keeper may receive the ball from an attacking player outside the penalty area and dribble into his own penalty area and handle the ball.

Additionally, the following situations specifically concerning goalkeepers shall apply:

e. Handball outside penalty area: Intentional handball violations committed by the goalkeeper outside the penalty area shall be interpreted to be "severe in nature" and a time penalty may be assessed against the goalkeeper who, in the opinion of the referee, intentionally handles the ball to break up a play or save a shot at goal outside of the penalty area. Situations whereby the goalkeeper first handles the ball within the penalty area but his momentum carries him outside the penalty area while handling the ball shall not be deemed "severe in nature", and no time penalty shall be assessed.

g. Goalkeeper striking: If, during play, the goalkeeper either intentionally strikes an opponent by throwing the ball violently at him or pushes him with the ball while holding it, the referee shall issue a red card.. A penalty kick will be awarded if the offense was initiated in the penalty area.

h. Goalkeeper in open play can only release ball into play by throwing or rolling ball out of penalty area. No punting, dropkicks or acts simulating such kicks are permissible.

i. Goalkeeper is not allowed to punt the ball.  Penalty is free kick from top of arc.

GOALKEEPER PRIVILEGES -

a. If a player intentionally impedes the opposing goalkeeper in an attempt to prevent him putting the ball into play, the referee shall award a free kick. All opposing players must be at least 3 feet away from the goalkeeper, if the goalkeeper is in the penalty area, on all restarts when the ball is played toward the goalkeeper.

b. Endangering the goalkeeper: A player who intentionally commits a foul against the goalkeeper which, in the opinion of the referee, falls short of serious foul play (ejection) but, nevertheless, endangers the goalkeeper beyond what is considered to be a normal hazard of play shall be assessed a time penalty.

c. The goalkeeper shall have clear possession of the ball when he has it held in both hands or pinned against the floor, wall, post or crossbar with one or both hands.

TIME PENALTIES- Any technical two minute time penalty assessed against the goalkeeper (i.e. kicking or throwing the ball over the netting or off the roof or superstructure) may be served by another member of his/her team (male keeper a male player must sit, female keeper a female must sit).. The goalkeeper will serve all time penalties assessed because of goalkeeper misconduct. All the penalties so served shall be charged against the goalkeeper. This includes instances whereby the goalkeeper has been substituted by a field player.

BLUE CARD - 2-minute penalty. Example: kicking the ball so that it makes contact with any part of the building above the field of play or goes over the netting, some forms of dissent a blue card may be used at referees discretion. Blue cards are primarily used for penalizing technical offenses.

YELLOW CARD – four (4) minute penalty. Example: boarding, dissent, persistent fouling, unsportsmanlike conduct, reckless fouls

GAME MISCONDUCT CARD – A player/players may receive a game misconduct card if in the opinion of the referee the player is causing a disruption to the game. This may include but is not limited to, constant dissent, taunting other players, trash talking, playing out of control, degrading gestures, or any action that causes game disruption. The referee will show the player/players a yellow and red card held up together to signify that the player/players have received a game misconduct card. A game misconduct card may have no time penalty, a 2-minute time penalty, or a 4-minute time penalty at the referee’s discretion meaning the team will play short for that amount of time unless the opposing team scores a goal. Players receiving game misconduct cards must leave the facility. Game misconduct cards do not require the player to sit out the next game.

RED CARD Beginning on Friday Jan 11th 2013, any player receiving a 2nd yellow card may no longer participate in the game and the team may not replace the player for 6 minutes . (The team plays short for the entire 6 minutes.) Players receiving a straight red card the team still plays short the remainder of the game.  

Any player receiving a straight red card may no longer participate in the game and the team may not replace the player for the remainder of the match. (The team plays short for the remainder of the game.)
A player or coach receiving a red card may be asked to leave the facility (referee’s discretion). Under no circumstance may a ejected player/coach return to the field of play after the game or sit in the stands. Ejected player/coaches may wait by the front entrance and under no circumstance interfere with the game they were ejected from. If the player/coach refuses to leave, or delays leaving, the game may be declared a forfeit with the team whose player refused to leave forfeiting the game.

All time penalties (blue cards and yellow cards) are to be served in full by the player receiving the time penalty. If a team serving a time penalty is scored on that team may send in a player to replace the player that received the time penalty. If both teams have players serving time penalties and a team scores, only the team scored against may replace a player. Penalty time begins when the ball is put back into play. If a male player receives a time penalty or a red card and the team is playing short a male player, a female player may not be substituted for by a male player, in order for the team to have four males and one female during the time penalty. A female may substitute for another female player, during the time penalty, but the team cannot play with more than three males.

EJECTIONS - A player or non-player shall be ejected for incidents of:

a. Violent conduct or serious foul play

b. Foul or abusive language or action

c. Accumulation of two yellow card time penalties

d. Disrespect for referee or staff of Kentucky Indoor

EJECTED COACH RESTRICTIONS - An ejected coach may not, from the time of his ejection until the conclusion of the game, have any communication with his team’s players in the arena.

DURATION/EXPIRATION OF TIME PENALTIES - Time penalties shall be subject to the following concerning duration and expiration of penalty time. A player who enters the field before the time penalty has expired will receive a 2 minute penalty to start from the time the original penalty was to end. Referees are responsible for telling the teams when the time penalty is to expire before the referee restarts play at the beginning of the time penalty 

a. Multiple Penalties (Team): There must always be a minimum of four players on the field for each team. If a team has two players serving time penalties and a third player receives a time penalty, this would reduce the team to 3 players due to lack of substitutes the referee will tell the players that since a team must have at least 4 players on the field at all times, this penalty will begin when one of the original two time penalties ends. In essence it is a pending time penalty. As soon as the team has 5 players on the floor the referee will instruct the player with the pending time penalty to leave the field..

If the team offended against scores, the opposing team may send in a player (other than the player serving the time penalty) for the first opposing player penalized

b. Multiple Penalties (Player): Any player receiving two Yellow Card time penalties will be ejected.

PENALTIES ASSESSED TO GOALKEEPER - Any technical two-minute time penalty assessed against the goalkeeper (kicking or throwing the ball off the building or superstructure or over the netting) may be served by another member of his team

VIOLATION/KICKER - If the kicker, after taking the free kick, plays the ball a second time before it has been touched by another player, a free kick shall be taken by a player of the opposing team at the point where the second touch took place. If the kicker delays the free kick longer than five seconds after having received a signal from the referee, his team shall lose possession of the restart.

LAW XIII PENALTY-KICKS

1. All players except the goalkeeper and the shooter must be behind the closest blue line at the taking of the penalty-kick.

Time will be extended at the end of any period for the taking of a penalty kick.

XIV. RESTARTS - BALL OVER PERIMETER WALL

KICK IN - When the whole of the ball passes over the perimeter wall or makes contact with a designated out-of-bounds area (e.g. netting), it shall be kicked in on or behind the white line from the point at which it passed over or made contact, by a player from the opposite team from that of the player last making contact. The ball shall be in play immediately after it has been touched, except in the case where the kick is taken from a point inside the penalty area, in which case it may not be played a second time nor shall it be deemed in play until it has exited the penalty area. A goal may be scored directly from such a kick.

GOAL KICK - When the whole of the ball passes over the end perimeter wall or makes contact with a designated out-of-bounds area between the corner markings (excluding that portion between the goal posts and under the crossbar), having last been played by a player of the attacking team, play shall be restarted with a free kick. The kick is taken by a player on the opposing team from any point in the penalty area The ball is not deemed in play until it has left the penalty area. A goal may be scored directly from such a kick (a) Ball in Play: If the ball is not kicked beyond the penalty area, (i.e. directly into play), the kick shall be retaken. When a goal kick has been taken and the player who has kicked the ball touches it again before it has left the penalty area, the kick must be retaken. (b) Player Positions: Players of the team opposing that of the player taking the kick shall remain outside the penalty area until the ball has left the penalty area. (c) Violations/Kicker: If a player taking a goal kick plays the ball a second time after it has exited the penalty area, but before it has been touched by another player, a free kick shall be awarded to the opposing team.

CORNER KICK - When the whole of the ball having been last played by one of the defending team passes over the end perimeter wall or makes contact with a designated out of bounds area between the corner markings, excluding when a legal goal is scored, a member of the attacking team shall take a corner kick. A goal may be scored directly from such a kick. Players of the team opposing that of the player taking the corner kick shall not approach within fifteen (15) feet of the ball until it is in play.

PLACEMENT - The whole of the ball shall be placed on the nearest corner mark, and it shall be kicked in from that position. The nearest an opposing player can be is 15 feet.

XV. TEAM ROSTERS/ELIGIBILITY /SCORE SHEETS

ROSTER CONSIDERATIONS - A maximum of fourteen players may be placed on a team roster for one team in the same age group/league. Players must be able to provide proof of age when requested by Kentucky Indoor management. The following will be accepted as proof of age: (a) birth certificate or copy, (b) driver’s license, (c) resident alien (green) card, (d) passport (e) National Soccer Governing Body registration cards. Rosters may be checked by Kentucky Indoor management before the start of the league. Any player found to be ineligible will be banned from the games; any games that have been played by such player's) will be forfeited 9-0 to opponent (or if the score is greater than 9-0 to the opponent it will be allowed to stand as is).

Team rosters must be submitted prior to the first game. Roster size may not exceed 14 players per team. Any additions to a roster must be made by the end of the 3rd game.

A player may play on two or more teams in different division leagues or age groups (i.e. recreation and competitive teams), a player may play for two teams in the same age group/league provided he pays for both teams and declares one of them as his primary team. The primary team players must be designated on the roster. In championship games a player must play for his primary team only.

A team may register twice to play in the same age-group or division using the same roster of players, but must pay twice and have two team names. Each player must have a primary team listed on the roster whenever his team is playing under two names.

Any recreational team with 3 or more competitive players (players who hold a USYSA player card) on the roster MUST register the team as a competitive team. If a recreational team is found to have 3 or more competitive players on the roster, that team shall forfeit all games prior to and including the game in which it was discovered.

Exception: A team registering as a competitive team may play up an age group as recreational (i.e. U-11/12 competitive may play as U-14 recreational).

ALL PLAYERS (OR PARENT IF PLAYER IS UNDER THE AGE OF 18) MUST SIGN THE TEAM ROSTER/WAIVER FORM PRIOR TO THE FIRST GAME.

GUEST PLAYERS - If your team roster falls below the required number of players to field a team, you may be allowed to play guest players to meet required number of players. Any game where guest players are used will be a forfeit.

Non rostered Players - A team that adds guest player/players (player/players not on the roster) without informing the referees and opposing team will forfeit the game that player/players participated in. That player/players will be considered a nonrostered player/players. Teams that use nonrostered players face possible suspension from any further league play. No protest of games for nonrostered players will be heard unless Kentucky Indoor manager on duty is informed of the nonrostered player prior to the end of the game in question. Manager on duty will make final ruling on possible infraction.

TEAM MANAGER: Every youth team is required to have a parent of one of the members of the team on the bench to supervise the team. Failure to have this individual will result in a forfeit of the game.

ADMINISTRATION AND DISCIPLINE - Will be handled by the general manager of Kentucky Indoor.

DISCIPLINE At the discretion of the designated official, the following minimums will be enforced: (a) 2 yellow cards in one game - ejection from game and suspension from next game; (b) 1st red card - ejection from game and suspension from next game; (c) 2nd red card ejection for balance of session or if final game of session ejection from first 2 games of next session.

INJURIES, DAMAGE, THEFT OR LOSS - The game of soccer involves physical contact. The facility, sponsors or any authorized representative, agent or employee of these shall not be responsible for any expense incurred by any team if the event is canceled in whole or in part or for any liability in connection with the event for personal injury or property loss in connection with traveling to, participating in, or traveling home from the event. Each team, player, coach or fan shall participate at his or her own risk.

INCLEMENT WEATHER - All teams are encouraged to do everything within their power to attend games. In the event of bad weather resulting in a team’s inability to compete, a forfeit will result unless the facility has canceled the game.

NO SHOW & SPIRIT OF THE GAME POLICY - If a team fails to show for a scheduled game, the use of the field by the opposing team is at the discretion of the facility management. Teams are requested to appreciate that forfeiture is not in the "spirit" of the competition and detracts from the enjoyment of the event by participants. Where a coach has stated his intent to throw a game or states his intent to encourage his players to perform at sub par levels, or where one of the players or parents from that team admits to Kentucky Indoor management that this occurred, the management has the right to disqualify the team concerned from further participation.

Artificial Noisemakers - May be used prior to the game but may not be used during or after game, this includes but is not limited to, boom boxes, radios, bullhorns, air horns or any device used to make excessive noise. Penalty, possible forfeit of game/games.

Game Scores - No game score may be protested after 14 days from the date and time of the game in question.

Kentucky Indoor may add league specific rules.

TIE BREAKER PROCEDURE

Championship games that end in a tie after regulation play will have the winner determined by playing 1 (one) 5 minute golden goal overtime period. If either team scores during this 5 minute golden goal overtime that team will be the winner. If the game is still tied at the end of the golden goal overtime the first place team in the standings will be declared the winner. The visiting team will have the kickoff to start the overtime period. The 5 second restart rule will be strictly enforced in the overtime.

All soccer balls must have their owner's name written on them.  Balls kicked into the rafters will be retrieved every few weeks.  Those with names on them will be kept in the cafe for 10 days.  In order to obtain your ball, you must show a driver's license.
AFTER 10 DAYS, THEY WILL BE GIVEN TO CHARITABLE ORGANIZATIONS FOR DISTRIBUTION.  When you go to the cafe, you will be asked to show your driver's license in order to retrieve your ball.  This is for your protection and we would appreciate your cooperation in this matter.  It is important to understand that Kentucky Indoor assumes no responsibility at all for balls kick into the rafters or lost at Kentucky Indoor.

 

U5 and U6 League Rules

Games will be managed by the coaches who may be on the field to assist the players in their enjoyment and development of each player’s skill.

NUMBER OF PLAYERS
Eight is the maximum number of players on a team; four field players and four substitutes (A team must have a minimum of 3 field players). Players may only play on (one) team per division. There are no goalkeepers in 4-v-4.

SUBSTITUTIONS:
Substitutions may be made at any dead-ball situation, regardless of possession.

PLAYING TIME:
Each player SHALL play a minimum of 50% of the total playing time.

TEAM UNIFORMS:
Flat soled shoes (no cleats) and shinguards underneath socks are required. Team jerseys will be provided.
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BALL
Size 3

THE GOAL BOX:
The goal box is directly in front of the goal. There is no ball contact allowed within the goal box, however, any player may pass through the goal box. If the ball comes to rest in the goal box, a goal kick is awarded regardless of who touched the ball last. Any part of the ball or player's body on the line is considered in the goal box and is an extension of such. If a defender touches the ball in the goal box, a goal is awarded to the offensive team. If an offensive player touches the ball within the goal box, a goal kick is awarded to the defensive team. After considerable discussions with experienced coaches, it was decided that our teams will use small goals (pop-up goals)  This will provide a positive learning experience for younger players.

GAME DURATION:
Games will be played in 4 nine minute periods with a 2 minute break between 1st and 2nd periods, and 3rd and 4th periods. A five minute break will be taken at half-time.

GOAL SCORING:
Goals may be scored during dynamic play directly. All restarts(kick offs, kick-ins, free kicks) are indirect and be kicked in any direction.

THERE IS NO OFFSIDE IN 4-V-4 SOCCER.

NO SLIDING
No slide tackling. Player must stay upright and “on their feet” and avoid making contact with opposing players.

THREE-YARD RULE:
In all dead ball situations, including kickoffs, defending players must stand at least three yards away from the ball. If the defensive player's goal area is closer than three yards, the ball shall be placed three yards from the goal area in line with the place of penalty.

KICK-INS:
The ball shall be kicked into play from the sideline instead of thrown in. Kick-ins are considered in play when the ball is touched with a foot and moves. Example: The ball is placed on the sideline. Player A touches the ball, with a foot, and Player B shoots or dribbles. A goal can be scored from the scenario given.

INDIRECT KICKS:
All dead ball kicks (kick-ins, free kicks, kick-offs) are indirect with the exception of corner kicks and penalty kicks.

GOAL KICKS:
May be taken from any point on the end line.

KICK-OFF:
Is an indirect kick and may be taken in any direction.

PENALTY KICKS:
Shall be awarded if a scoring opportunity was nullified by an infraction It is a direct kick taken from the center of the midfield line with all players behind the mid-field line and the player taking the kick. This is a "dead-ball" kick. If a goal is not scored, the defense obtains possession with a goal kick.



NOTICE
WE ARE UNABLE TO ACCEPT INDIVIDUAL REGISTRATIONS FOR ANYONE BUT U5 AND U6 PLAYERS WHO PARTICIPATE IN OUR GOALGETTERS' PROGRAMS. YOU ARE WELCOME TO POST INFORMATION ON OUR BULLETIN BOARD AT THE FRONT OF OUR BUILDING IF YOU HAVE A CHILD WHO WANTS TO PLAY. COACHES WILL LOOK THERE IF THEY NEED PLAYERS. THANK YOU. Two new businesses have opened in the space at the back of our building. TEAMS MAY NO LONGER WARM UP IN THIS SPACE DUE TO THE POSSIBILITY OF INJURY TO THE TEAM MEMBERS AND DAMAGE TO THE BUSINESSES.

 

 

Site News:


How are standings calculated?

  • Total points counts first.
  • If any teams are tied in points, then the first tie breaker is Goal Differential (GD) Goals for (GF) minus goals allowed (GA)
  • The next tie breaker is most Goals For
  • The next tie breaker is least Goals Allowed
  • The next tie breaker is most Wins.

Click here to send your requests for rule information or any question you have about our sport.