|
Regular Indoor Rules
RULES FOR INDOOR SOCCER
I. THE FIELD OF PLAY
OVERALL ATTRIBUTES: The field size is 180 feet in length by 80 feet in width.
The goals are 14 feet by 8 feet. The perimeter wall is part of the playing
surface (not the netting).
MARKING:
Halfway Line and Center Spot - A half way line is marked across the
field of play. A center spot is marked in the middle of this line and a circle
with a 15-foot radius is marked around it. All players must remain behind the
circle on all kick offs.
Red Lines - A red line marking is placed across the field 30 feet into
each half of the field measured from the half-way line to indicate three line
violations. The area of play between the two red lines is considered the neutral
zone.
Goal Area - The goal area at each end of the playing field consists of
two lines drawn at right angles to the goal line one foot from the goal. These
lines extend into the field of play and are joined by a line 16 feet in length
parallel to the goal line. All goal kicks will be taken within this area.
Penalty Area - At each end of the field of play, two lines are drawn
at right angles to the goal line on the outside of each goal. These lines are
joined by a line drawn parallel with the goal line. The area enclosed by these
lines and the goal line, plus the area inside the goal, shall be called the
Penalty Area.
Penalty Kick Mark - Marks are made 24 feet from the mid-point of the
goal line, measured along an un-drawn line at right angles to the goal line.
These are the penalty kick marks.
Corner Kick Mark - A corner kick mark is made outside the penalty area
on each side of the goal. All out-of-bounds, in the area between the corner kick
marks, where the ball was last touched by a defensive player, will be restarted
from these marks.
Touch Line - All side line out of bounds restarts will be taken from a
point approximately three feet from the perimeter wall at the point where the
ball exited the playing field.
Overall Playing Surface and Field Conditions - The referee has the
authority to stop play if he feels that any aspect of the physical facilities
could endanger the players. Play may be resumed once such a problem has been
remedied.
II. THE BALL
The ball used will be a regulation size 4 or 5 soccer ball. Game balls must
be provided by the home each team.
For age groups under 12 and below, a size 4 ball will be used.
For age groups under 13 and above, a size 5 ball will be used.
III. NUMBER OF PLAYERS
In age divisions U13 and above, including coed, a game shall be played by two
teams, each consisting of not more than six nor less than four players on the
field, one of whom must be the goalkeeper. In age divisions U12 and below, a
game shall be played by two teams, each consisting of not more than seven nor
less than five players on the field, one of whom must be the goalkeeper. If
multiple time penalties are being served, there shall be a minimum of four
players per team on the field of play (5 for U11 and below).
Games shall not start unless a team has the minimum number of players present
on the player surface by designated forfeit time (5 minutes past game time).
Co-ed - Co-ed teams shall have a minimum of two females** playing at all
times or the number of players must be reduced accordingly. (Only one female
playing, the maximum number of players will be 5, no females the number of
players will be four). Co-ed teams must have at least one female player in
order for the game to be considered a legal game. A co-ed game can start with
no females playing (team plays short 2 players) but if no females are present by
the end of the first half a forfeit will be declared. **Middle School Coed must have 3 girls on the field at all times.
SUBSTITUTIONS - Substitutions may be made at any time on an unlimited
basis during the game, provided the player substituted for is within the
substitution arc and does not interfere with play at the time the replacing
player enters the field of play.
If a team has too many players on the field, or interferes with play during
substitution, the referee may stop the game and award a free kick to the
opposing team at the opposing team’s attacking red line. The ball will be placed
at the center of the red line.
GOALKEEPER SUBSTITUTION - Any teammate may change places with the
goalkeeper at any stoppage, provided that the goalkeeper wears a jersey that
does not conflict with either the referee or other players and provided the
referee is notified BEFORE the substitution is made.
PLAYER ELIGIBILITY - Adult leagues - women will be permitted to
play in men’s leagues but men are not permitted to play in the women’s
leagues. Coed leagues are available for play which must include at least two
women on each team. Youth league- girls may play on any team, however boys may
not play in girls only leagues.
You must be 18 years of age or older to play in an adult league. If a
player’s age eligibility is questioned, Kentucky Indoor reserves the right
to require proof of birth date. If an ineligible player has been used, that team
shall forfeit all games prior to and including the game in which it was
discovered. Kentucky Indoor management does not check each team for player
eligibility, but if the opponent requests us to verify a roster, we will do so
and take appropriate action.
The equipment of a player is a shirt, shorts, socks, regulation shin guards
and indoor soccer footwear. Teams jerseys must be of the same color. Shirts and
shoes must be worn at all times.
FOOTWEAR - A player’s footwear must conform to the following
standards: rubber flat-soled shoes or other footwear designed for artificial
surfaces must be worn. No footwear with less than 30 molded mini-studs shall be
permitted.
SHIN GUARDS - All players MUST wear regulation shin
guards during play. Under no circumstances may a player participate without shin
guards. Socks must completely cover the shin guards
JERSEYS - Teams are required to have matching colored shirts or
jerseys. All jerseys, except those worn by the goalkeeper, shall be numbered on
the back with a different Arabic or Gothic number at least 6 inches in height.
All jerseys must have a different number. Acceptable numbers are 1-99. The team
listed first on the schedule must change shirts if there is a color conflict
(these shirts do not have to be numbered). Recreational teams may request a
waiver from this rule.
GOALKEEPER - The goalkeeper shall wear colors that distinguish him
from field players and the referee. Any field player who replaces the goalkeeper
must comply with this rule. The goalkeeper may wear protective headgear if it is
deemed acceptable by the referee, (i.e., is not dangerous and does not interfere
with other players). Long pants, long sleeved jersey, knee and elbow pads are
strongly recommended for all goalkeepers, but not required.
DANGEROUS EQUIPMENT - Players shall not be permitted to wear anything
deemed dangerous by the referee. Any cast worn must be properly padded to the
satisfaction of the referee. Players will not be allowed to participate until
their equipment meets with the approval of the referee. A two-minute time
penalty shall be assessed to the offender who enters the game having failed to
carry out the equipment adjustment as requested by the referee.
V. REFEREES
REFEREES’ AUTHORITY - A one or two man system will be used at the
discretion of Kentucky Indoor. The authority and exercise of the powers granted
to referees by this official rulebook commence when they enter the premises. The
referees are responsible for the record of the game and the control of time
keeping.
The referees’ power of penalizing extends to offenses committed when play has
been temporarily suspended or when the ball is out of play. Referees’ decisions
on points of fact connected with play shall be final, so far as the result of
the game is concerned. The referee has the following responsibilities:
(a) Enforce the rules. (b) Advantage: Refrain from penalizing in cases where
they are satisfied that, by so doing, they would give an advantage to the
offending team. (c) Power: The referee has the discretionary power to suspend
the game for any serious infringement of the rules, interference by spectators
or other cause, should suspension be deemed necessary. In the event of the
suspension being attributed to one specific team, that team shall forfeit the
game. If the point total attributed to the non-offending team at the time of
that suspension exceeds the forfeit point total (9-0), then the score shall be
allowed to stand. If both teams are deemed by the referee to be at fault to a
serious degree, a double forfeit will be the result, and neither team will
receive any points. (d) Illegal Entry: Allow no person other than the players
and other referee to enter the field of play without permission. (e) Injury
Stoppage: Stop the game if, in their opinion a player has been injured; have the
player removed as soon as possible from the field of play, without risking
further trauma as a result of removal; and immediately resume the game. The time
clock will not be stopped unless, at the discretion of the referee, the injured
player must be removed from the field by medical personnel. Ball possession
shall go to the team in possession at the time of the stoppage. If there was no
clear possession, the game will resume with a drop ball. (f) Player discipline:
Caution any player guilty of misconduct or ungentlemanly behavior and if the
player persists, suspend him from participation in the game. (g) Non-player
discipline: Penalize or eject any coach or non-playing team personnel. All
penalties or ejections of non-playing personnel will result in a two or five
minute penalty to the offending team. (h) Oversee the goal totals.
The referee is also responsible for the following: (a) Indicating illegal
substitutions; (b) Operating the score board; (c) Signaling a 3 line violation;
(d) Controlling benches; (e) Submitting the game record to Kentucky Indoor
management; (f) Controlling time penalties; (g) Ensuring the official time is
correct and that full time is allowed; (h) Enforcing the laws of the game.
Violations will be signaled by his or her whistle, which stops play.
Any game played at Kentucky Indoor, whether it be a make-up game, forfeit or
whatever, the referees will have the same authority as in a regular game and all
penalties such as red cards will be enforced and carried over to your next game,
even if it is in the next session.
VI. DURATION OF GAME
All games U12 and below, will consist of four periods of 12 minutes each,
with a one-minute break between quarters and a 2-minute break at halftime. All
other games will play two 26-minute halves with a 2-minute halftime. The referee
may shorten the half-time interval. THERE WILL BE NO OVERTIME.
The clock will run at all times except at referee’s discretion for injury or
extended delay.
If a goal is scored or ball is out of play during the last minute of the game
and the score is tied or a one goal differential, the clock will be stopped.
The referee will stop the clock during the last minute and keep the time on his
watch. The referee will tell all the players that he now has the time on his
watch and that he will stop the clock on all dead balls. By his watch the
referee will then count down the last 10 seconds of the half so all players know
time is expiring.
The ball is in play once it has been touched from a proper restart. For free
kicks by the defensive team originating in their own penalty area, the ball
shall not be in play until it has left the penalty area.
Play shall be extended to permit the taking of a penalty kick if the
infraction occurred immediately prior to the expiration of time.
If the clock malfunctions, the remaining time will be estimated and re-set to
count down from the restart of play. If the clock is inoperable, the referee
will keep time on a watch.
The end of the half or game will be signaled by the scoreboard horn. If
the scoreboard horn fails to sound the game will continue until the referee
ends the half or game by blowing the whistle. Players must continue to
play until either the scoreboard horn or the referee's whistle ends the half
or game.
VII. START OF PLAY
Games will start promptly at the scheduled game time. In order to keep clocks
on time, teams must warm up off the field. Kicking the ball outside of the
playing field is prohibited. When the previous game ends, teams will be
allowed a reasonable amount of time (two minutes) to get all equipment into the
bench area and take the field. Forfeit time is five minutes past the hour.
Minimum number of players needed to start coed and U-13 and above games is four,
U12 and below is five.
At the beginning of the game, the home team (first team listed on schedule)
shall sit on the side that corresponds to the scoreboard. The kick off shall be
taken by the visiting team (2nd team listed). Teams change ends at the
start of each new period or half. At the start of each period or half, when
restarting play, the kick off shall be taken by a player of the opposite team to
that of the player who kicked off the previous period or half.
When the referee signals, the game will be started by a player taking a
place-kick (a kick at the ball while it is stationary on the ground in the
center of the field of play) into his or his opponents half of the field of
play. Every player shall be in his own half of the field and every player of the
team opposing that of the kicker shall remain not less than fifteen (15) feet
from the ball until it is kicked off. The ball is in play when it is touched.
The kicker shall not play the ball a second time until it has been touched or
played by another player. For any infringement of this rule, the kick off shall
be retaken, except in the case of the kicker playing the ball again before it
has been touched by another player. For this offense, a free kick shall be taken
by a player of the opposing team at the point where the offending player touched
the ball a second time.
A goal can be scored directly from a kick-off. ALL KICKS ARE DIRECT.
After a goal has been scored, the game shall be restarted in the above manner
by the team conceding the goal.
RESTARTS FOR UNUSUAL CAUSES - For restarts in unusual circumstances
(i.e. after injury), the game resumes with a kick, from the location of the ball
when play is stopped. This kick is taken by the team that had clear possession
prior to the stoppage. If there is no clear possession, then the game will be
restarted with a drop ball at the point where the ball was when the game was
stopped. If the game was stopped inside the penalty area, all restarts, whether
by kick or drop ball, will be from the top of the restraining arc.
DROP BALL - The ball shall be deemed in play when the referee drops
the ball and it has touched the floor. A player shall not play the ball until it
has touched the floor.
FIVE SECOND PLAY REQUIREMENT
Failure by a team to put the ball into play within five seconds, as signaled
by the referee, shall result in a possession turnover to the opponent.
VIII. BALL IN PLAY/OUT OF PLAY
The ball is in play at all times unless indicated by the referee including:
a. if it rebounds from a goal-post, cross bar, or the perimeter wall into the
field;
b. if it rebounds off the referee when he is in the field of play;
c. in the event of a supposed infringement of the laws until a decision is
given.
The ball is out of play:
a. when it has wholly crossed the perimeter wall.
b. when it hits outside the perimeter walls or netting (this
includes the top of the perimeter wall).
c. when it makes contact with any part of the building superstructure above
the field of play or goes over the netting. A free kick will be awarded to the
opposing team at the center of their attacking red line. There will be a
two-minute time penalty if the kick is deemed intentional.
d. when the game has been stopped by the referee
Intentionally hitting the ball hard enough to hit the superstructure,
ceiling, or lighting will could be cause for a red card issued by the referee
and deemed as an intent to destroy property of Kentucky Indoor. A five (5)
minute penalty will be assessed to the offending team and a direct kick awarded
to the opposing team.
IX. METHOD OF SCORING
LEGAL GOAL - A goal is scored when the whole of the ball has passed
over the goal line, between the goal posts and under the crossbar, provided it
has not been thrown, carried or otherwise propelled by hand or arm, by a player
of the attacking side, except in the case of a goalkeeper who was within his own
penalty area when he legally propelled the ball. One point for each goal scored
(maximum difference of 9 goals between the two teams playing).
SCORING - The team scoring the greater number of goals will be
declared the winner. Games can end in a tie (except championships).
FORFEITS - A team not having the minimum number of players required at
the start of the game will forfeit the match 9-0. Any team who receives a win
because of a forfeit will receive a score of 9-0. The team that forfeited takes
a 0-9 loss. Once a game has started and a team decides for any reason they want
to forfeit, or they are forced to forfeit, the team forfeiting will receive a
loss of 0-9 and the opposing team will be awarded a win of 9-0. These goal
differentials will show in the standings. Referees are to record a forfeited
game by writing the word forfeit on the score sheet by the team that forfeited
the game.
X. DELAY OF GAME
THREE LINE PASS VIOLATION - A player is guilty of a three-line
violation
when he passes the ball across three lines (two red and center line) in the
air, toward the either goal-line, without touching or having been played by
another player. The whole of the ball must have crossed both red lines. If the
ball is placed on one red line and kicked from there and then crosses over the
other red line, there is no violation.
If the ball is played against the perimeter wall before it crosses three
lines, no violation will occur.
If a three-line pass is declared, the referee shall award a direct free kick,
which shall be taken by a player of the opposing team, from the center point of
the first red line the ball crossed.
PASS BACK - If a defender passes the ball back to his own goalkeeper
from any zone of the playing field and the goalkeeper handles the ball in his
own penalty area, the referee shall stop play and award a direct free kick from
the center of the restraining arc. However, the goalkeeper may play the ball in
any other manner so long as he does not handle the ball.
When referring to handling the ball, it means with the hands. He may however
play the ball with his head or feet.
FIVE SECOND RULE - Failure by a team to put the ball into play within
five seconds, as signaled by the referee, shall result in a possession turnover
to the opponent. When playing as goal keeper:
a. Failure to distribute the ball out of the penalty area having held it in
his hands and/or feet over five seconds, which, in the opinion of the referee,
is designed merely to hold up the game shall be penalized by the award of
a direct kick to be taken by the opposing team from the top of the restraining
arc.
XI. FOULS AND TIME PENALTIES
A player who commits any of the following offenses while the ball is in play
shall be penalized by the referee awarding a direct free kick to the opposing
team, to be taken at the point of the infraction, unless the offense is
committed by a player in his opponents goal area, in such case the free kick
shall be taken from a point anywhere within that penalty area in which
the offense occurred. ALL FREE KICKS ARE DIRECT.
a. Kicks, or attempts to kick, an opponent;
b. Trips an opponent (Throwing or attempting to throw an opponent by use of
the legs or by stooping in front of or behind him);
c. Jumps at an opponent;
d. Charges an opponent from behind unless the latter is obstructing and must
be done without excessive force, and not in the back;
e. Charges an opponent in a violent or dangerous manner;
f. Strikes, elbows, attempts to strike or elbow, or spits at an opponent. A
time penalty must be assessed for any of these offenses. Spitting calls for
immediate ejection; as well as any racial slur.
g. Holds an opponent;
h. Pushes an opponent;
i. Handles the ball, (i.e. carries, stripes or propels the ball with his arm
or hand). This does not apply to the goalkeeper within his own penalty area;
j. Boarding (i. e. propelling or forcing an opponent into or near the wall)
will be considered as dangerous play at the very least and depending on the
nature of the boarding can be cause for player caution or ejection. Boarding
will be considered as serious as the outdoor tackle from behind.
k. Dangerous play - Playing in a manner considered by the referee to be
dangerous, i.e. attempting to kick the ball while held by the goalkeeper;
l. Charging fairly at an improper time (i.e. playing with the shoulder, when
the ball is not within playing distance of the players concerned);
m. Impeding - When not playing the ball, intentionally impeding an opponent,
i.e. running between the opponent and the ball, or interposing the body so as to
form an obstacle to an opponent;
n. Charging the goalkeeper - Body contact in the goal area between an at
tacking player and the opposing goalkeeper not in possession of the ball.
o. Players shouting at players, telling players of the opposing team to
"leave" the ball in order to gain possession or acts of similar nature during
the game will be assessed a foul and a free kick given to the opposing team
from the spot of the foul.
p. Slide-tackling!
PLEASE NOTE
Due to the widespread restrictions on slide tackling and the potentially
dangerous nature of the tactic in proximity to dasher boards, slide tackling
near an opponent is not permitted! Referees will use discretion for normal
goalkeeper play within the penalty area.
If any of the above offenses are deemed by the referee to be of a serious
nature, he shall sanction the offender, assess a two minute penalty to be served
by the offender, and award a direct free kick from the place where the offense
has occurred to be taken by an opponent.
GOALKEEPING RESTRICTIONS - The following infractions shall cause the
referee to stop play and award a direct kick to the opposing team at the top of
the restraining arc:
a. The handling (other than kicking) of an intentional over and back pass
from a teammate
b. Three-line pass violation. If a three-line pass is declared, the referee
shall award a direct free kick, which shall be taken by a player of the opposing
team, from the center point of the first red line the ball crossed.
c. Five-second distribution: A goalkeeper, in possession of the ball within
the penalty area, must distribute the ball outside of the penalty area or to
another player within five seconds of having received the ball within the
penalty area. Possession shall be defined as control with hand or foot.
d. Illegal procedure - Handling: A goalkeeper who receives or carries the
ball outside of the penalty area by foot, shall not handle the ball inside the
penalty area prior to the ball being touched by another player or prior to a
stoppage in play.
Additionally, the following situations specifically concerning goalkeepers
shall apply:
e. Handball outside penalty area: Intentional handball violations committed
by the goalkeeper outside the penalty area shall be interpreted to be "severe in
nature" and a time penalty may be assessed against the goalkeeper who, in the
opinion of the referee, intentionally handles the ball to break up a play or
save a shot at goal outside of the penalty area. Situations whereby the
goalkeeper first handles the ball within the penalty area but his momentum
carries him outside the penalty area while handling the ball shall not be deemed
"severe in nature", and no time penalty shall be assessed.
g. Goalkeeper striking: If, during play, the goalkeeper either intentionally
strikes an opponent by throwing the ball violently at him or pushes him with the
ball while holding it, the referee shall assess a time penalty. A penalty kick
will be awarded if the offense was initiated in the penalty area.
h. Goalkeeper in open play can only release ball into play by throwing or
rolling ball out of penalty area. No punting, dropkicks or acts simulating such
kicks are permissible. Exemption: U10 or younger ages.
GOALKEEPER PRIVILEGES -
a. If a player intentionally impedes the opposing goalkeeper in an
attempt to prevent him putting the ball into play, the referee shall award
a free kick. All opposing players must be at least 3 feet away from
the goalkeeper, if the goalkeeper is in the goal area, on all restarts when
the ball is played toward the goalkeeper.
b. Endangering the goalkeeper: A player who intentionally commits a foul
against the goalkeeper which, in the opinion of the referee, falls short of
serious foul play (ejection) but, nevertheless, endangers the goalkeeper beyond
what is considered to be a normal hazard of play shall be assessed a time
penalty.
c. The goalkeeper shall have clear possession of the ball when he has it held
in both hands or pinned against the floor, wall, post or crossbar with one or
both hands.
TIME PENALTIES- Any technical two minute time penalty assessed
against the goalkeeper (i.e. kicking or throwing the ball over the netting or
off the roof or superstructure) may be served by another member of his/her team (male keeper a male player must sit, female keeper a female must sit)..
The goalkeeper will serve all time penalties assessed because of goalkeeper
misconduct. All the penalties so served shall be charged against the goalkeeper.
This includes instances whereby the goalkeeper has been substituted by a field
player.
BLUE CARD - 2-minute penalty. Example: boarding, dissent, persistent
and or violent fouling, unsportsmanlike conduct, intentionally kicking the ball
so that it makes contact with any part of the building above the field of
play or goes over the netting.
YELLOW CARD – four (4) minute penalty.
GAME MISCONDUCT CARD – A player/players may receive a game misconduct
card if in the opinion of the referee the player is causing a disruption to the
game. This may include but is not limited to, constant dissent, taunting other
players, trash talking, playing out of control, degrading gestures, or any
action that causes game disruption. The referee will show the player/players a
yellow and red card held up together to signify that the player/players have
received a game misconduct card. A game misconduct card may have no time
penalty, a 2-minute time penalty, or a 4-minute time penalty at the referee’s
discretion meaning the team will play short for that amount of time unless the
opposing team scores a goal. Players receiving game misconduct cards must leave
the facility. Game misconduct cards do not require the player to sit out the
next game.
RED CARD - 5 minute major plus ejection and at least a one game
suspension is mandatory. Suspension does not include the game from which you
were suspended. It is the next game or games. A player or coach receiving
a red card may be asked to leave the facility (referee’s discretion).
Under no circumstance may a ejected player/coach return to the field of play
after the game or sit in the stands. Ejected player/coaches may wait
by the front entrance and under no circumstance interfere with the game they
were ejected from. If the player/coach refuses to leave, or delays
leaving, the game may be declared a forfeit with the team whose player refused
to leave forfeiting the game.
All time penalties are to be served in full by the player receiving the
time penalty. If a team serving a time penalty is scored on that team may
send in a player to replace the player that received the time penalty. If both
teams have players serving time penalties and a team scores, only the team
scored against may replace a player. Penalty time begins when the ball is put
back into play. If a male player receives a time penalty and the team is
playing short a male player, a female player may not be substituted for by a
male player, in order for the team to have four males and one female during the
time penalty. A female may substitute for another female player, during the time
penalty, but the team cannot play with more than three males.
EJECTIONS - A player or non-player shall be ejected for incidents of:
a. Violent conduct or serious foul play
b. Foul or abusive language or action
c. Accumulation of two yellow card time penalties
d. Disrespect for referee or staff of Kentucky Indoor
EJECTED COACH RESTRICTIONS - An ejected coach may not, from the time
of his ejection until the conclusion of the game, have any communication with
his team’s players in the arena.
DELAYED TIME PENALTIES (Blue/Yellow Card Advantage) - In situations
where the referee would want to penalize a player for an infraction by issuing a
time penalty, while at the same time wishes to apply the advantage clause of
Rule 5, the referee shall acknowledge the foul and signal that the advantage is
being continued by raising a Blue/Yellow Card above his head and maintaining
that signal until such time as:
a. Opponent Possession: the offending team gains control of the ball, upon
which the referee shall signal the foul by means of a whistle and appropriately
penalize the offending player. Possession shall be defined as a player having
clear control of the ball for more than one second. The restart should be at the
point of the original infraction or at the top of the restraining arc if the
offense took place inside the offended team’s pen- alty area.
b. Stoppage: The referee stops play by whistling any other stoppage (i.e.
foul by either team or ball out-of-play). The player guilty of the foul which
initiated the Blue/Yellow Card shall be appropriately penalized, and play should
be restarted as appropriate for the original offense. If a foul is committed
during the advantage worthy of a second time penalty, both penalties shall be
assessed and appropriately served. If both penal ties (Yellow Card penalties)
are assessed against one offender, he shall be ejected.
DURATION/EXPIRATION OF TIME PENALTIES - Time penalties shall be
subject to the following concerning duration and expiration of penalty time. A
player who enters the field before the time penalty has expired will receive a 2
minute penalty to start from the time the original penalty was to end. Referees
are responsible for telling the teams when the time penalty is to expire before
the referee restarts play at the beginning of the time penalty
a. Multiple Penalties (Team): There must always be a minimum of four
players on the field for each team. If a team has two players serving time
penalties and a third player receives a time penalty, this would reduce the team
to 3 players due to lack of substitutes the
referee will tell the players that since a team must have at least 4 players on
the field at all times, this penalty will begin when one of the original two
time penalties ends. In essence it is a pending time penalty. As soon as the
team has 5 players on the floor the referee will instruct the player with the
pending time penalty to leave the field..
If the team offended against scores, the opposing team may send in a player
(other than the player serving the time penalty) for the first opposing player
penalized
b. Multiple Penalties (Player): Any player receiving two Yellow Card time
penalties will be ejected.
PENALTIES ASSESSED TO GOALKEEPER - Any technical two-minute time
penalty assessed against the goalkeeper (kicking or throwing the ball off the
building or superstructure or over the netting) may be served by another member
of his
VIOLATION/KICKER - If the kicker, after taking the free kick, plays
the ball a second time before it has been touched by another player, a free kick
shall be taken by a player of the opposing team at the point where the second
touch took place. If the kicker delays the free kick longer than five seconds
after having received a signal from the referee, his team shall lose possession
of the restart.
LAW XIII PENALTY-KICKS
1. All players except the goalkeeper and the shooter must be behind the
closest red line at the taking of the penalty-kick.
PLEASE NOTE: Where, in the opinion of the referee, the foul leading to
the award of a penalty kick was completely unintentional and not serious in
nature, no two minute time penalty need be served by the offending player.
Time will be extended at the end of any period for the taking of a penalty
kick.
XIV. RESTARTS - BALL OVER PERIMETER WALL
KICK IN - When the whole of the ball passes over the perimeter wall or
makes contact with a designated out-of-bounds area (e.g. netting), it shall be
kicked in from the point at which it passed over or made contact, by a player
from the opposite team from that of the player last making contact. The ball
shall be in play immediately after it has been touched, except in the
case where the kick is taken from a point inside the penalty area, in which case
it may not be played a second time nor shall it be deemed in play until it has
exited the penalty area. A goal may be scored directly from such a kick.
GOAL KICK - When the whole of the ball passes over the end perimeter
wall or makes contact with a designated out-of-bounds area between the corner
markings (excluding that portion between the goal posts and under the crossbar),
having last been played by a player of the attacking team, play shall be
restarted with a free kick. The kick is taken by a player on the opposing team
from any point in the penalty area The ball is not deemed in play until it
has left the penalty area. A goal may be scored directly from such a kick (a)
Ball in Play: If the ball is not kicked beyond the penalty area, (i.e. directly
into play), the kick shall be retaken. When a goal kick has been taken and
the player who has kicked the ball touches it again before it has left the
penalty area, the kick must be retaken. (b) Player Positions: Players of the
team opposing that of the player taking the kick shall remain outside the penalty
area until the ball has left the penalty area. (c) Violations/Kicker: If a
player taking a goal kick plays the ball a second time after it has exited
the penalty area, but before it has been touched by another player, a free
kick shall be awarded to the opposing team.
CORNER KICK - When the whole of the ball having been last played by
one of the defending team passes over the end perimeter wall or makes contact
with a designated out of bounds area between the corner markings, excluding when
a legal goal is scored, a member of the attacking team shall take a corner kick.
A goal may be scored directly from such a kick. Players of the team opposing
that of the player taking the corner kick shall not approach within fifteen (15)
feet of the ball until it is in play.
PLACEMENT - The whole of the ball shall be placed on the nearest
corner mark, and it shall be kicked in from that position. The nearest an
opposing player can be is 15 feet.
XV. TEAM ROSTERS/ELIGIBILITY /SCORE SHEETS
ROSTER CONSIDERATIONS - A maximum of fourteen players may be placed
on a team roster for one team in the same age group/league. Players must be
able to provide proof of age when requested by Kentucky Indoor management.
The following will be accepted as proof of age: (a) birth certificate or copy,
(b) driver’s
license, (c) resident alien (green) card, (d) passport (e) National Soccer
Governing Body registration cards. Rosters may be checked by Kentucky Indoor
management before the start of the league. Any player found to be ineligible
will be banned from the games; any games that have been played by such player's)
will be forfeited 9-0 to opponent (or if the score is greater than 9-0 to
the opponent it will be allowed to stand as is).
Team rosters must be submitted prior to the first game. Roster size may not
exceed 14 players per team. Any additions to a roster must be made by the
end of the 3rd game.
A player may play on two or more teams in different division leagues or age
groups (i.e. recreation and competitive teams), a player may play for two teams
in the same age group/league provided he pays for both teams and declares one of
them as his primary team. The primary team players must be designated on the
roster. In championship games a player must play for his primary team only.
A team may register twice to play in the same age-group or division using the
same roster of players, but must pay twice and have two team names. Each player
must have a primary team listed on the roster whenever his team is playing under
two names.
Any recreational team with 3 or more competitive players (players who hold a
USYSA player card) on the roster MUST register the team as a competitive team.
If a recreational team is found to have 3 or more competitive players on the
roster, that team shall forfeit all games prior to and including the game in
which it was discovered.
Exception: A team registering as a competitive team may play up an age group
as recreational (i.e. U-11/12 competitive may play as U-14 recreational).
ALL PLAYERS (OR PARENT IF PLAYER IS UNDER THE AGE OF 18) MUST SIGN THE
TEAM ROSTER/WAIVER FORM PRIOR TO THE FIRST GAME.
GUEST PLAYERS - If your team roster falls below the required number of
players to field a team, you may be allowed to play guest players to meet
required number of players. Any game where guest players are used will be a
forfeit.
Non rostered Players - A
team that adds guest player/players (player/players not on the roster) without
informing the referees and opposing team will forfeit the game that
player/players participated in. That player/players will be considered a
nonrostered player/players. Teams that use nonrostered players face possible
suspension from any further league play. No protest of games for nonrostered
players will be heard unless Kentucky Indoor manager on duty is informed
of the nonrostered player prior to the end of the game in question. Manager on
duty will make final ruling on possible infraction.
TEAM MANAGER: Every youth team is required to have a parent of one of the members of the team on the bench to supervise the team. Failure to have this
individual will result in a forfeit of the game.
ADMINISTRATION AND DISCIPLINE - Will be handled by the general manager
of Kentucky Indoor.
DISCIPLINE At the discretion of the designated official, the following
minimums will be enforced: (a) 2 yellow cards in one game -
ejection from game and suspension from next game; (b) 1st red card - ejection
from game and suspension from next game; (c) 2nd red card ejection for balance
of session or if final game of session ejection from first 2 games of next
session.
INJURIES, DAMAGE, THEFT OR LOSS - The game of soccer involves physical
contact. The facility, sponsors or any authorized representative, agent or
employee of these shall not be responsible for any expense incurred by any team
if the event is canceled in whole or in part or for any liability in connection
with the event for personal injury or property loss in connection with traveling
to, participating in, or traveling home from the event. Each team, player, coach
or fan shall participate at his or her own risk.
INCLEMENT WEATHER - All teams are encouraged to do everything within
their power to attend games. In the event of bad weather resulting in a team’s
inability to compete, a forfeit will result unless the facility has canceled the
game.
NO SHOW & SPIRIT OF THE GAME POLICY - If a team fails to show for a
scheduled game, the use of the field by the opposing team is at the discretion
of the facility management. Teams are requested to appreciate that forfeiture is
not in the "spirit" of the competition and detracts from the enjoyment of the
event by participants. Where a coach has stated his intent to throw a game or
states his intent to encourage his players to perform at sub par levels, or
where one of the players or parents from that team admits to Kentucky Indoor
management that this occurred, the management has the right to disqualify the
team concerned from further participation.
Artificial Noisemakers - May be used prior to the game but may not be used during or after game, this includes but is not limited to, boom boxes, radios, bullhorns, air horns or any device used to make excessive noise. Penalty, possible forfeit of game/games.
Game Scores - No game score may be protested after 14 days from the date and time of the game in question.
Kentucky Indoor may add league specific rules.
TIE BREAKER PROCEDURE
Championship games that end in a tie after regulation play will have the
winner determined by playing 1 (one) 5 minute golden goal overtime period. If
either team scores during this 5 minute golden goal overtime that team will
be the winner. If the game is still tied at the end of the golden goal
overtime the first place team in the standings will be declared the winner. The
visiting team will have the kickoff to start the overtime period. The
5 second restart rule will be strictly enforced in the overtime.
Revised
November 2005
U5 and U6 League Rules
Games will be managed by the coaches who may be on the field to assist the players in their enjoyment and development of each player’s skill.
NUMBER OF PLAYERS
Eight is the maximum number of players on a team; four field players and four substitutes (A team must have a minimum of 3 field players). Players may only play on (one) team per division. There are no goalkeepers in 4-v-4.
SUBSTITUTIONS:
Substitutions may be made at any dead-ball situation, regardless of possession.
PLAYING TIME:
Each player SHALL play a minimum of 50% of the total playing time.
TEAM UNIFORMS:
Flat soled shoes (no cleats) and shinguards underneath socks are required. Team jerseys will be provided.
:
BALL
Size 3
THE GOAL BOX:
The goal box is directly in front of the goal. There is no ball contact allowed within the goal box, however, any player may pass through the goal box. If the ball comes to rest in the goal box, a goal kick is awarded regardless of who touched the ball last. Any part of the ball or player's body on the line is considered in the goal box and is an extension of such. If a defender touches the ball in the goal box, a goal is awarded to the offensive team. If an offensive player touches the ball within the goal box, a goal kick is awarded to the defensive team.
GAME DURATION:
Games will be played in 4 ten minute periods with a 2 minute break between 1st and 2nd periods, and 3rd and 4th periods. A five minute break will be taken at half-time.
GOAL SCORING:
Goals may be scored during dynamic play directly. All restarts(kick offs, kick-ins, free kicks) are indirect and be kicked in any direction.
THERE IS NO OFFSIDE IN 4-V-4 SOCCER.
NO SLIDING
No slide tackling. Player must stay upright and “on their feet” and avoid making contact with opposing players.
THREE-YARD RULE:
In all dead ball situations, including kickoffs, defending players must stand at least three yards away from the ball. If the defensive player's goal area is closer than three yards, the ball shall be placed three yards from the goal area in line with the place of penalty.
KICK-INS:
The ball shall be kicked into play from the sideline instead of thrown in. Kick-ins are considered in play when the ball is touched with a foot and moves. Example: The ball is placed on the sideline. Player A touches the ball, with a foot, and Player B shoots or dribbles. A goal can be scored from the scenario given.
INDIRECT KICKS:
All dead ball kicks (kick-ins, free kicks, kick-offs) are indirect with the exception of corner kicks and penalty kicks.
GOAL KICKS:
May be taken from any point on the end line.
KICK-OFF:
Is an indirect kick and may be taken in any direction.
PENALTY KICKS:
Shall be awarded if a scoring opportunity was nullified by an infraction It is a direct kick taken from the center of the midfield line with all players behind the mid-field line and the player taking the kick. This is a "dead-ball" kick. If a goal is not scored, the defense obtains possession with a goal kick.
|